Website powered by

Horror Creepy environment in Unreal Engine

Just my fourth completed scene, also the contrast is high on purpose since its a horror level. Critique is appreciated. My personal is that more assets should've added like cobwebs, broken floors/walls.

There is a lightmass importance volume on the interior and foliage is using dynamic lighting, it was done so because lightmass build was crashing otherwise.
I created it from my own imagination with the help of existing assets.

On a cliff

On a cliff